Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a handful of mud or silt)
Duration: Concentration, up to a minute
You fill a 20 ft. radius with silt and algae, decreasing visibility as murk. In addition, the heavy silt congeals the water, making it thick, heavy, and hard to move through, Ranged attacks are useless within the turbid tide and creatures attacking in melee take an additional -2 penalty to attack and damage rolls. The area also counts as difficult terrain for the duration of the spell. Unlike murk, a turbid tide’s duration is not reduced by natural or magical currents in the area.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.