Unwelcome Halo

1st-level evocation

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 10 minutes
Classes: cleric, sorcerer, wizard

This spell causes one creature you can see to glow as if surrounded by a halo of light. The target must make a Wisdom saving throw. On a failed saving throw, the halo sheds bright light in a 20-foot radius from the creature, and dim light for additional 20 feet. This light effectively gives away the creature’s location and imposes disadvantage on Dexterity (Stealth) checks when the creature is able to hide at all.

At the end of each of the creature’s turn, it may make a new saving throw; on a success, the spell ends.

Section 15: Copyright Notice

The Dragon’s Hoard #2 © 2021, Legendary Games; Lead Designer: Jason Nelson. Authors Matt Kimmel, Michael “solomani” Mifsud, Scott D. Young, Mark Hart, and Jeff Ibach.

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