Casting Time: 1 action
Components: V, S
Duration: 8 hours
You create a tiny moaning wind that is tied to a specific compass direction. As long as you continue moving in that direction, the wind compass sighs contentedly in your ear to tell you so. If you diverge from that direction, the wind compass begins to moan with rising and falling pitch in proportion to how far you have veered from your intended course.
As long as it persists, you can maintain an accurate heading. A wind compass does not necessarily help you find a specific destination, but it does grant you advantage on Wisdom (Survival) checks to avoid getting lost along the way. This spell does not function underwater or in areas that otherwise lack air, and you cannot benefit from it if you are deafened.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.