5th-level transmutation

Casting Time: 1 action

Range: 120 feet

Components: V

Duration: Concentration, up to 1 hour

Classes: Bard, Wizard

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Constitution saving throw when you cast this spell or be affected by it.

An affected target can’t take reactions and uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action on its turn. A shapechanger makes it saving throw with disadvantage. If it fails, it instantly reverts to its original form. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot above 4th.

Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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