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Bleeding Sickness

2nd-level necromancy

Casting Time: 1 action

Range: 90 feet

Components: V, S

Duration: 1 minute

You choose a creature you can see within range. The target must succeed on a Constitution saving throw or become poisoned for the duration. While poisoned, the target oozes vital fluids, taking 1d4 necrotic damage at the start of each of its turns. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target is also contagious to your enemies. If a creature hostile to you starts its turn within 5 feet of the target, the creature must succeed on a Constitution saving throw or become poisoned until the start of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb