Chill Wind

3rd-level evocation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

A line of strong wind 60 feet long and 10 feet wide blasts from you for the spell’s duration. Each creature that starts its turn in the line must make a Constitution saving throw. On a failure, a creature takes 4d6 cold damage and is pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. While the spell lasts, you can use a bonus action to change the direction the line blasts from you.

The gust also disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes even protected flames, such as those of lanterns, to dance wildly and has a 75 percent chance to extinguish them as well.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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