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Multiply Missile

1st-level conjuration

Casting Time: 1 action

Range: Touch

Components: V, S, M (one piece of nonmagical ammunition or a nonmagical thrown weapon)

Duration: 8 hours, or until triggered

You touch the material component so that when it is next used to make a ranged weapon attack, this spell triggers. When the spell triggers, the weapon or ammunition divides into multiple versions of itself as it flies. The attacker has advantage on the attack roll. On a hit, the attacker rolls the weapon damage die two extra times and adds the rolls together to determine damage. If the attacker scores a critical hit, these extra dice are not rolled again.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you increase the extra damage dice by one for each slot level above 1st.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb