Penumbral Trap

3rd-level illusion

Casting Time: 1 minute

Range: 60 feet

Components: S

Duration: Until dispelled or triggered

Choose one area of dim light that fills up to a 30-foot cube within range. The area becomes a trap with a trigger you set, including exclusions and parameters you decide on. A typical trigger is when someone other than those you exclude enters the area of the trap. When the trap triggers, the shadows in the area become menacing phantasmal forms on the edge of a perceiver’s vision. Each creature within the area must make an Intelligence saving throw. Targets that fail become frightened for 1 minute and have their speed reduced by half, rounded down to the nearest 5 feet, while they reamin within the area. While frightened in this way, a target feels threatened from every side, so it has disadvantage on Wisdom (Perception) checks. The target can repeat the saving throw at the end of each of its turns, with disadvantage if within the area or able to see it, ending the effect on itself on a success.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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