Shadow Conjuration

2nd-level illusion

Casting Time: See text

Range: See text

Components: V, S

Duration: See text

You create a quasi-real illusion made of shadow that duplicates the effect of a conjuration cantrip or a 1st-level conjuration spell also on your spell list. The duplicated spell has its normal casting time, range, and duration when cast this way. The spell duplicated must fabricate an object or substance (such as cloudkill), summon one or more creatures (as conjure animals), or deal damage (like acid splash).

Conjuration spells that allow healing or travel (such as demiplane, gate, instant summons, maze, misty step, planar ally, or teleport), or that instantaneously create objects or bonds with creatures (such as create food and water, find steed, and heroes’ feast), can’t be duplicated with this spell. A spell also can’t be duplicated if it creates a lasting manifestation and doesn’t require concentration (such as faithful hound, floating disk, or magnificent mansion). In any case, only creatures can be affected by the shadow conjuration, so a shadow mage hand or a summoned shadow creature couldn’t manipulate objects.

Shadow conjuration always deals psychic damage, but a creature that believes in the illusion also believes the damage to be of a type appropriate to the illusion. A creature conjured with this spell has only 20 percent of its normal hit points, rounded down.

Upon initially interacting with shadow conjuration, such as being hit by its attack or included in its area, a creature is entitled to an Intelligence saving throw to recognize the conjuration’s illusory nature. A creature that fails the Intelligence saving throw acts as if the shadow conjuration is real for its duration. A creature that succeeds on the Intelligence saving throw disbelieves the illusion and sees the conjuration as wisps of shadow in the general shape or guise you intended it to have. The disbelieving creature has advantage on saving throws against the shadow conjuration and also has resistance to any damage it deals, and the conjuration has disadvantage on attack rolls against the disbeliever.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can cast an allowable conjuration spell of one level lower than the slot level you use to cast the spell.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb

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