5e SRD >Spellcasting >3rd Party Publisher Spells >Spells – Onyx Path Publishing >

Spectral Hand

1st-level necromancy

Casting Time: 1 action

Range: 150 feet

Components: V, S

Duration: Concentration, up to 10 minutes

You lose 5 hit points and cause a ghostly hand imbued with your life force to appear within range. The hand lasts for the duration or until you dismiss it as an action. If the hand ever goes out of range, this spell ends. When the spell ends, you regain the 5 hit points you lost to create the hand.

You can use your action to control the hand, moving it up to 30 feet. The hand can manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. In addition, you can use the hand as if it were your own to deliver other spells you cast that normally have a range of touch. The hand can’t otherwise attack, activate magic items, or carry more than 10 pounds.

The hand has 5 hit points and AC 20, and it’s immune to damage from nonmagical sources. It uses your saving throws, but it is considered to be an object for most effects. In addition, if the hand needs to make a saving throw and succeeding on the saving throw would allow the hand to take only half damage, it instead takes no damage if it succeeds and only half damage if it fails.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb