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Wall of Darkness

4th-level evocation

Casting Time: 1 action

Range: 60 feet

Components: V, S, M

Duration: Concentration, up to 1 minute

You create a wall of darkness within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration.

The wall has several effects. No vision, including darkvision, can see through the wall. Light can’t pass from one side of the wall to another, and a spell that creates light and is of a lower level than the wall is dispelled by contact with the wall. If the wall is ever between the creator of a divination sensor (such as those created by arcane eye, clairvoyance, or scrying) and that sensor, the creator must make a Wisdom saving throw against your spell save DC. On a failure, the sensor is destroyed.

If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side). A creature that passes through the wall must succeed on a Constitution saving throw or be blinded for 1 minute. A creature blinded in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb