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Awaken Object

8th-level transmutation

Casting Time: 8 hours
Range: Touch
Components: V, S, M (a ruby worth at least 1,000 gp, which the spell consumes)
Duration: Permanent

After spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you touch the ruby to the object. The ruby dissolves into the object, which becomes a living construct imbued with sentience. If the object has no face, a humanoid face appears on it in an appropriate location. The awakened object’s statistics are determined by its size, as shown on the table below. An awakened object can use an action to make a melee weapon attack against a target within 5 feet of it. It has free will, acts independently, and speaks one language you know. It is initially friendly to anyone who assisted in its creation.

An awakened object’s speed is 30 feet. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. Its sight and hearing are equivalent to a typical human‘s senses. Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom.

An awakened object needs no air, food, water, or sleep. Damage to an awakened object can be healed or mechanically repaired.

Size HP AC Attack Str Dex Con Int Wis Cha
T 20 18 +8 to hit, 1d4 +4 damage 4 18 10 2d6 2d6 2d6
S 25 16 +6 to hit, 1d8 +2 damage 6 14 10 3d6 2d6 2d6
M 40 13 +5 to hit, 2d6 +1 damage 10 12 10 3d6 3d6 2d6
L 50 10 +6 to hit, 2d10 +2 damage 14 10 10 3d6 3d6 2d6 +2
Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.