5e SRD >Spellcasting >3rd Party Publisher Spells >Spells – Open Design LLC >

Becalming Fog

2nd-level conjuration (bard, cleric)

Casting Time: 1 action

Range: 120 feet

Components: V, S, M (a vial of condensation from a pact drake’s calming haze)

Duration: Concentration, up to 1 minute

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. While a creature is in the fog and for 1 round afterward, it must make a Charisma saving throw. On a failed save, the creature cannot attack another creature. On a successful save, the creature is free to attack other creatures. A creature damaged by a weapon attack or a spell automatically succeeds on its saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, wind cannot disperse the fog.

Section 15: Copyright Notice

Expanding Codex ©2020 Open Design, LLC. Author: Mike Welham.