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Call Shadow Mastiff

3rd-level conjuration (shadow)

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a dog’s tooth)
Duration: Concentration, up to 1 minute

You conjure a shadow mastiff from the plane of shadow.

This creature obeys your verbal commands to aid you in battle or to seek out a specific creature. It has the body of a large dog with a smooth black coat, 2 feet high at the shoulder and weighing 200 pounds.

The mastiff is friendly to you and your companions. Roll initiative for the mastiff; it acts on its own turn. It obeys simple, verbal commands from you, within its ability to act. Giving a command takes no action on your part.

The mastiff disappears when it drops to 0 hit points or when the spell ends.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

Shadow Mastiff

Medium monstrosity, neutral evil

Armor Class 14
Hit Points 30 (4d8 +12)
Speed 50 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 17 (+3) 4 (–3) 12 (+1) 13 (+1)

Skills Perception +6, Stealth +8, Survival +5
Senses darkvision 60 ft., passive Perception 16
Languages understands Common but does not speak
Challenge 2 (200 XP)

Special Traits

  • Bay. When a shadow mastiff howls, all creatures within a 300- foot radius who are not evil monstrosities must succeed on a DC 13 Wisdom saving throw or be panicked. On each of its turns, a panicked creature must take the Dash action and move away from the mastiff by the safest and shortest route, if such a route exists. If the target moves out of range of this ability, the effect ends.
  • Scent. Shadow mastiffs have advantage on all Wisdom checks that rely on their sense of smell.
  • Shadow Blend. Shadow mastiffs can hide in any condition of illumination other than bright light.
  • Trip. Whenever a shadow mastiff hits an opponent with a bite attack for the first time on a turn, the opponent falls prone unless it succeeds on a DC 15 Dexterity saving throw. On a failed save, the shadow mastiff makes an immediate second bite attack as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.
Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.