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Conjure Forest Defender

6th-level conjuration

Casting Time: 1 hour
Range: 30 feet
Components: V, S, M (one humanoid body, which the spell consumes)
Duration: Until destroyed

When you cast this spell in a forest, you fasten sticks and twigs around a body. The body comes to life as a forest defender (see below). The forest defender is friendly to you and your companions. Roll initiative for the forest defender, which has its own turns. It obeys any verbal or mental commands that you issue to it (no action required by you), as long as you remain within its line of sight. If you don’t issue any commands to the forest defender, if you are out of its line of sight, or if you are unconscious, it defends itself from hostile creatures but otherwise takes no actions. A body sacrificed to form the forest defender is permanently destroyed and can be restored to life only by means of a true resurrection or a wish spell. You can have only one forest defender under your control at a time.

If you cast this spell again, the previous forest defender crumbles to dust.

At Higher Levels. When you cast this spell using a 9th?level spell slot, you summon two forest defenders instead of one, and you can control up to two forest defenders at a time.

Forest Defender

Medium construct, neutral

Armor Class 14
Hit Points 67 (9d8 + 27)
Speed 30 ft., climb 30 ft.

12 (+1) 18 (+4) 17 (+3) 6 (–2) 10 (+0) 5 (–3)

Skills Perception +2, Stealth +6
Damage Vulnerabilities slashing
Damage Resistances bludgeoning and piercing from nonmagical attacks not made with adamantine weapons
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Immutable Form. The forest defender is immune to any spell or effect that would alter its form.
  • Magic Resistance. The forest defender has advantage on saving throws against spells and other magical effects.
  • Plant Camouflage. The forest defender has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.


  • Multiattack. The forest defender makes two thorned vine attacks.
  • Thorned Vine. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled 10 feet toward the forest defender.
  • Thorned Embrace. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 11). Until the grapple ends, the target is restrained, and the forest defender can’t embrace another target.
Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.