Conjure Nightmare

5th-level conjuration (fiendish)

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (brimstone and a torch)
Duration: Concentration, up to 1 hour

You call forth a nightmare to serve you. The creature appears in an unoccupied space you choose within range.

The nightmare will serve you as a mount, in combat and out. The nightmare is friendly to you and your companions for the duration, and follows any commands you issue to it. If your concentration is broken, the nightmare is no longer bound by the spell. It might leave immediately, especially if it has been wounded or threatened, but it is just as likely to attack you or an ally, or otherwise gain retribution for being summoned and bound to your service. If you provide the nightmare with a sacrifice it can devour when it is first summoned, it will be appeased enough to simply return home once the spell ends, without causing harm to you or your companions.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration increases by 1 hour for each slot level above 5th.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

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