Conjure Scarab Swarm

2nd-level conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a beetle carapace)
Duration: Concentration, up to 10 minutes

You summon swarms of scarab beetles to attack your foes.

Two swarms of insects (beetles) appear in unoccupied spaces that you can see within range.

Each swarm disappears when it drops to 0 hit points or when the spell ends. The swarms are friendly to you and your allies. Make one initiative roll for both swarms, which have their own turns. They obey verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

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