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Detonate Corpses

5th-level necromancy (apocalypse)

Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a gilded bone or a fossil worth at least 100 gp)
Duration: Instantaneous

You cause up to five Small or Medium corpses that you can see within range to explode in a hail of bone shards. Each creature within 20 feet of a detonated corpse takes 4d10 piercing damage, or half as much damage with a successful Dexterity saving throw.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.