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Fault Line

6th-level evocation

Casting Time: 1 action
Range: Self (60-foot line)
Components: V, S
Duration: Permanent

The ground thrusts sharply upward along a 5-foot-wide, 60?foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d6 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone. This spell doesn’t damage permanent structures.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.