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Fluctuating Alignment

4th-level enchantment (chaos)

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You channel the force of chaos to taint your target’s mind.

A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll again after every minute of the spell’s duration. The target’s alignment stops fluctuating and returns to normal when the spell ends.

These changes do not make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.

Alignment Fluctuation
d20 Alignment
1–2 Chaotic good
3–4 Chaotic neutral
5–7 Chaotic evil
8–9 Neutral evil
10–11 Lawful evil
12–14 Lawful good
15–16 Lawful neutral
17–18 Neutral good
19–20 Neutral
Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.