Ice Soldiers

7th-level conjuration

Casting Time: 1 action
Range: 30 feet
Components: V, M (vial of water)
Duration: 1 minute

You pour water from the vial and cause two ice soldiers to appear within range. The ice soldiers cannot form if there is no space available for them. The ice soldiers act immediately on your turn. You can mentally command them (no action required by you) to move and act where and how you desire. If you command an ice soldier to attack, it attacks that creature exclusively until the target is dead, at which time the soldier melts into a puddle of water. If an ice soldier moves farther than 30 feet from you, it immediately melts. Ice soldiers have the statistics shown below.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you create one additional ice soldier.

Ice Soldier

Medium construct, unaligned

Armor Class 13
Hit Points 72 (16d8)
Speed 30 ft.

21 (+5) 9 (-1) 10 (+0) 7 (-2) 12 (+1) 7 (-2)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities cold
Condition Immunities charmed, exhaustion, frightened
Senses passive Perception 13
Languages None
Challenge 2 (450 XP)

Special Traits

  • Heavy Blows. Creatures struck by two slam attacks from an ice soldier in the same round must make a DC 13 Strength save or be knocked prone.


  • Multiattack. The ice soldier makes two slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target, Hit: 10 (2d6+5) cold damage.
Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

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