Life Hack

8th-level necromancy (alkemancy)

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a ruby worth 500 gp, which is consumed during the casting)
Duration: 1 hour

Choose up to five creatures that you can see within range.

Each of the creatures gains access to a pool of temporary hit points that it can draw upon over the spell’s duration or until the pool is used up. The pool contains 120 temporary hit points. The number of temporary hit points each individual creature can draw is determined by dividing 120 by the number of creatures with access to the pool. Hit points are drawn as a bonus action by the creature gaining the temporary hit points. Any number can be drawn at once, up to the maximum allowed.

A creature can’t draw temporary hit points from the pool while it has temporary hit points from any source, including a previous casting of this spell.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.

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