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Life Transference Arrow

1st-level necromancy

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

You create a glowing arrow of necrotic magic and command it to strike a creature you can see within range.

The arrow can have one of two effects; you choose which at the moment of casting. If you make a successful ranged spell attack, you and the target experience the desired effect. If the attack misses, the spell fails.

  • The arrow deals 2d6 necrotic damage to the target, and you heal the same amount of hit points.
  • You take 2d6 necrotic damage, and the target heals the same amount of hit points.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell’s damage and hit points healed increase by 1d6 for each slot level above 1st.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.