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Night Terrors

4th-level illusion

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a crow’s eye)
Duration: Concentration, up to 1 minute

You amplify the fear that lurks in the heart of all creatures.

Select a target point you can see within the spell’s range.

Every creature within 20 feet of that point becomes frightened until the start of your next turn and must make a successful Wisdom saving throw or become paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Creatures immune to being frightened are not affected by night terrors.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.