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Vine Trestle

2nd-level conjuration (ritual only)

Casting Time: 10 minutes
Range: 30 feet
Components: V, S, M (a 1-inch piece of green vine that is consumed in the casting)
Duration: 1 hour

You cause a vine to sprout from the ground and crawl across a surface or rise into the air in a direction chosen by you. The vine must sprout from a solid surface (such as the ground or a wall), and it is strong enough to support 600 pounds of weight along its entire length. The vine collapses immediately if that 600-pound limit is exceeded.

A vine that collapses from weight or damage instantly disintegrates.

The vine has many small shoots, so it can be climbed with a successful DC 5 Strength (Athletics) check. It has AC 8, hit points equal to 5 × your spellcasting level, and a damage threshold of 5.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the vine can support an additional 30 pounds, and its damage threshold increases by 1 for each slot level above 2nd.

Ritual Focus. If you expend your ritual focus, the vine is permanent until destroyed or dispelled.

For countless ages the heat of the deserts and shifting sands of these lands have held many secrets that fascinate, delight, and terrify. Ancient knowledge can be found here by those who know how and where to look, unlocking a new world of power and possibility. But beware—this knowledge is difficult to learn and dangerous to the unschooled! Few of its masters are willing to teach their secrets to anyone outside their own sect. But perhaps as an astute linguist, a talented artist, or even a clever mason, you can tap into the secret script of magic from ancient times and unlock the power of hieroglyphs.

Accessing the magic of hieroglyphs requires the Script Carver and Script Sage feats. If the option to gain feats isn’t used in your campaign, then Script Carver and Script Sage can be gained in place of level-based ability score improvement, if your GM approves. Alternatively, characters might need to accomplish other, story?related tasks determined by the GM to gain the abilities bestowed by the Script Carver and Script Sage feats. Once any obstacles are cleared, all characters who meet the prerequisites can gain these feats.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.