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Withering Smite

1st-level necromancy (apocalypse)

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

Your weapon radiates terrible energy that empowers the next strike you make with it. The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 necrotic damage.

If the target of that attack was a creature, it must make a successful Constitution saving throw or take 1d6 necrotic damage at the start of each of its turns for 1 minute, its flesh rotting around the wound. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The rotting effect also ends if the affected creature receives magical healing.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage dealt by the weapon’s hit increases by 1d6 for each slot level above 1st.

Subsequent necrotic damage doesn’t increase.

Section 15: Copyright Notice

Deep Magic for 5th Edition (c) 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.