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Chaos at the Heart of Everything

5th-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V

Duration: Concentration, up to 1 minute

You use music to imitate the discordant piping of Azathoth’s court, those servitors of the Outer Gods that calm the Blind Idiot God. Choose any number of aberrations, fiends, monstrosities, and oozes that you can see and that can hear you within range. Each must make a Charisma saving throw. A creature can choose to fail this saving throw. On a successful save, the target is unaffected.

On a failed save, all effects on the target that give it the charmed or frightened conditions are suppressed until this spell ends, at which point any suppressed effect resumes if it has duration remaining. In addition, the target has disadvantage on Wisdom (Perception) checks to perceive any creature other than you until the spell ends or until the target can no longer hear you. Affected creatures become indifferent toward any creatures they were previously hostile toward until this spell ends, at which point they become hostile again unless the GM rules otherwise.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.