Contact Yithians

4th-level evocation (formula, ritual)

Casting Time: 10 hours (5 phases of 2 hours when cast as a formula)

Range: 100 miles

Components: V, S

Formula Ability Checks: Intelligence (History) or Wisdom (Yog-Sothothery) DC 17, Intelligence (History) or Wisdom (Yog-Sothothery) DC 17, Intelligence (History) or Wisdom (Yog-Sothothery) DC 17

Formula Backlash: 4d4 psychic damage

Formula Failure: Magically frightened for 5 days and one level of exhaustion

Duration: Instantaneous

You alert the nearest twenty yithians to your location and interest in communicating. You can’t convey any more specific message than this. The yithians get a brief glimpse of your appearance and enough familiarity with you to contact you with sending or target you with scrying. They also gain a clear enough sense of your location to teleport there with teleport as if they had viewed it once. The yithians gain no further special ability to travel to you or communicate with you, however. You can’t contact such beings in the future or past (their principle residences), but only members of the great race who have mind-swapped with individuals in the present.

The yithians might choose to approach and interact with you if such interaction seems safe, productive, and interesting.

They will terminate persistent or irritating casters they do not trust by whatever means at their disposal.

From negative experience, yithians are wary of being interrogated and tortured for their vast knowledge, and their knowledge of all time makes them adept at judging whether any particular caller will prove such an interrogator.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.

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