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Cthugha’s Embrace

6th-level conjuration

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (an Elder Sign)

Duration: Concentration, up to 1 hour

You summon a fire vampire, which appears in an unoccupied space that you can see within range. The fire vampire disappears when it drops to 0 hit points or when the spell ends.

The fire vampire makes a Charisma saving throw. If it fails, it is friendly to you and your companions for the duration. If it succeeds, you are charmed by it for the duration instead and cannot willingly cease concentrating.

Roll initiative for the creature, which has its own turns. If you control it, it obeys any telepathic commands that you issue to it (no action required by you), as long as they don’t violate its interests. If you don’t issue any commands to it, it defends itself from hostile creatures but otherwise takes no actions. While the fire vampire is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see and hear what the fire vampire does until the start of your next turn, gaining the benefit of its darkvision. During this time, you are deaf and blind with regard to your own senses and the fire vampire knows your surface thoughts.

If your concentration is broken, the fire vampire doesn’t disappear. Instead, you lose control of the creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fire vampire can’t be dismissed by you, and it disappears 1 hour after you summoned it.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.