5e SRD >Spellcasting >3rd Party Publisher Spells >Spells – Petersen Games >

Find Eremite Symbiont

7th-level conjuration

Casting Time: 1 hour

Range: 60 feet

Components: V, S, M (10,000 gp in rare minerals, incense, and herbs, which the spell consumes)

Duration: Instantaneous

You gain the service of an unbound eremite symbiont that appears in an unoccupied space that you can see within range. The symbiont challenges you to combat unless you are evil and agree to permanently attach your body to it (and you become a monster under the GM’s control). If you knock it unconscious or reduce it to fewer than 50 hit points without significant assistance, it acquiesces and agrees to serve you.

Once it agrees to serve you, the symbiont acts on your turn and generally does as you instruct as long as you remain within 5 feet of it and allow it to attach a fleshy tube to you temporarily every day. Attaching the tube is an action for the symbiont that causes the symbiont to regain 10 hit points while reducing your hit point maximum by 10 until you finish a long rest. While the tube is attached, you can cast a spell with a range of self on the symbiont.

If you move more than 5 feet from the symbiont, the tube detaches.

As an action, you can temporarily dismiss your symbiont.

It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 10 feet as an action.

Once it agrees to serve you, the eremite symbiont counts as a familiar, meaning that you break your bond with any existing familiar you have. In addition, any previously summoned shantak or eremite symbiont immediately becomes hostile to you.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.