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Find Shantak Mount

5th-level conjuration

Casting Time: 1 hour

Range: 60 feet

Components: V, S, M (5,000 gp in rare minerals, incense, and herbs, which the spell consumes)

Duration: Instantaneous

You gain the service of a shantak that appears in an unoccupied space that you can see within range. The shantak challenges you to combat unless you are evil and feed it a terrified living sacrifice. If you knock it unconscious or reduce it to 30 or fewer hit points without significant assistance from other creatures, or if you continue to give it offerings for 1d10 days, it acquiesces and agrees to serve you.

Once it agrees to serve you, the shantak acts independently of you, but it generally obeys your commands each round if you are mounted on it. Otherwise, it avoids combat or picks off weak creatures on either side. Issuing verbal commands requires no action from you. In combat, it acts on your turn.

As an action, you can temporarily dismiss your shantak mount. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet as an action.

Once it agrees to serve you, the shantak counts as a familiar, meaning that you break your bond with any existing familiar you have. In addition, any previously summoned shantak or eremite symbiont immediately becomes hostile to you.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.