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Melt Flesh

5th-level necromancy

Casting Time: 1 action

Range: 150 feet

Components: V, S, M (burnt piece of flesh)

Duration: Instantaneous

Choose a target creature with flesh you can see within range. It must succeed on a Constitution saving throw or the flesh partially melts off the victim’s body. On a failed save, the target’s current and maximum hit points are reduced by 2d10. If this reduces its maximum hit points to 0, it dies and can’t be revived except by reincarnate, resurrection, or true resurrection (all of which undo the effects of this spell). The target’s ears, lips, eyelids, and nostrils run away or partially seal up; any ability checks that would require the use of these body parts are made with disadvantage.

One of these orifices (chosen by the GM) is sealed completely, which might blind or deafen the creature, prevent it speaking or using a bite attack, or remove other senses or actions as appropriate for the body part. The orifice can’t be opened without cutting the creature as an action, which deals 1d8 slashing damage to the target. The effects of this spell otherwise last until ended by greater restoration, regenerate, or wish.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the target’s current and maximum hit points are reduced by another 1d10 and another orifice seals up completely for each slot level above 5th.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.