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Transport to Yondo

5th-level conjuration

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Concentration, up to 10 minutes

You touch a creature, and it must succeed on a Charisma saving throw or be transported to the desert Yondo. At the end of each of its turns in Yondo, the creature must make a Charisma saving throw. On a successful Charisma save, it returns to the spot it left. If it fails on the Charisma save and is not yet shriveled, it must succeed on a Constitution saving throw or shrivel.

When shriveled, the target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal.

This reduction decreases its size by one category—from Medium to Small, for example. Until the shriveling ends, the target also has disadvantage on Strength checks, Strength saving throws, and Strength-based attack rolls. The shriveled creature’s speed is halved and it has disadvantage on all attack rolls and Dexterity checks due to tangling in its clothing or armor until they are removed (at which point it regains its normal speed). The creature’s carrying capacity is reduced by half.

The effects of the shriveling last as long as the transport to Yondo spell persists. If the target has not yet returned to the spot it left when the spell ends, it returns automatically to the nearest available space to where it left.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.