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Anchor Arrow

2nd-level enchantment

Classes: Druid 2, Ranger 2

Casting Time: 1 bonus action

Range: Touch

Components: V, S, M (arrow)

Duration: Concentration, up to 1 minute

You enchant an arrow such that a target believes it is pinned to the spot. When the affected arrow hits a creature as part of a ranged weapon attack, the target must make a Wisdom saving throw. If it fails, it becomes restrained. The creature can repeat this saving throw as a move action at the start of each its turns, with a success ending the spell. The arrow loses its enchantment, whether fired or not, when the spell ends.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. II © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.