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Arms of Dark Hunger

1st-level conjuration

Casting Time: 1 action
Range: Self (10-foot radius)
Components: V, S
Duration: Instantaneous

Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Section 15: Copyright Notice

The Complete Illustrated Guide to Conjuration Authors: Phil Stone. Phil Stone LLC