Call of the Grave

3rd-level necromancy

Classes: Cleric 3, Wizard 3

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (grave dirt)

Duration: Concentration, up to 1 minute

This spell acts like a siren song, luring an undead creature back to the cold, silent comfort of its grave. An undead creature you choose within range must succeed at a Charisma saving throw or begin moving towards a space you can see within range.

Each round, an affected creature can only use the Dash action, or it can use its action to escape from an effect that prevents it from moving such as a grapple. The target takes the most direct route to the target space, but it will not enter or pass through a dangerous space, such as a pool of lava or an obvious trap. Once the affected creature reaches this space, it remains there until the spell ends. If you are any of your allies attack the target, this spell ends immediately.

At Higher Levels. When you cast this using a slot of 4th level or higher, you can affect one additional undead creature for each slot level above 3rd.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. II © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.

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