Clutch The Heart

6th-level necromancy; Classes Cleric 6, Sorcerer 6, Warlock 6, Wizard 6

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You stretch forth your hand towards an enemy creature you can see in range and motion to rip its heart free from its chest.

The target must make a Constitution saving throw. On a failed save, it takes 8d6 necrotic damage, or half as much damage on a successful save. If the creature fails this save, each round as a bonus action you can inflict an additional 4d6 necrotic damage against it. Each round at the end of its turn, the creature can attempt another saving throw to end the effect. If the target reaches 0 hit points, its heart bursts free from its chest and flies into your waiting palm, still beating, at which time the creature dies.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. I © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.

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