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Dancing Flames

2nd-level evocation

Level Sorcerer/Wizard 1

Casting Time: 1 Action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 1 minute

A source of fire, such as a torch or bonfire, that you can see within range flares brighter and hotter, unleashing a gout of flame against your choice of a space adjacent to it. Any creature in that adjacent space must succeed on a Dexterity saving throw. A target takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Once each round thereafter you maintain concentration, you can create another flame burst so long as a source of fire remains visible and within range. You can either ignite this new flame as a bonus action or as a reaction.

At Higher Levels: When you cast this spell using a slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Section 15: Copyright Notice

The Vitalic Sorcerer © 2019 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.