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Death Fog

5th-level necromancy; Classes Wizard 5

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

When you cast this spell, a pale fog rises from the ground to fill a 20-foot-radius sphere at a point you can see within range.

Each round a living creature begins its turn inside this fog, they must roll a Constitution saving throw or suffer 5d6 necrotic damage.

The fog changes color to become increasingly dark red the more damage it inflicts.

As an action, you can move the fog cloud up to 60 feet, but if it moves out of range, the spell ends immediately.

Any round you or any of your chosen allies start their turn within the cloud, you each gain 3 temporary hit points, but only if the cloud inflicted damage on enemies in a previous round.

At higher levels.When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 and the temporary hit points increase by 2 for each slot level above 5th.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. I © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.