6th-level necromancy
[Druid]
Casting Time 1 action
Range 30 feet
Components V, S
Duration 4 rounds
You produce a glossy, black seed from your palm and launch it at a target within 30 feet with a ranged spell attack. On a successful hit, the seed immediately sinks deep into the target’s body and begins to feed off of the target’s vital energy. The target must make a Constitution saving throw at the beginning of its turn each round for 3 rounds. It takes 4d6 necrotic damage on a failed save, and half that on a successful save. If the target fails 2 or more of these saves, then the plant bursts from its chest on the fourth round, dealing 75 points of necrotic damage (no save).
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.