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Lockjaw

3rd-level necromancy; Classes Druid 2, Ranger 2

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You lock shut the jaw of a creature in range that you can see. The creature must make a Wisdom saving throw. If it fails, it loses the use of any bite attack it possesses, and it cannot cast spells with a verbal component.

Each round at the beginning of its turn, the creature can attempt the save again, with success ending the spell.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. I © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.