4th-level illusion

Classes: Wizard 4

Casting Time: 1 action

Range: 120 feet

Components: V, S, M (wood chips)

Duration: Concentration, up to 1 hour

You cast a powerful illusion that alters the appearance of every willing creature of Medium size or smaller within a 60-foot cube. Each creature appears as a natural object or feature of your choice, such as a tree, a rock, a mound of dirt, etc. You can have all creatures appear similar to one another, such as a copse of trees, or you can have each creature appear as a different natural object. The illusion includes sounds, smells, and temperature considered normal for the local environment.

This magic is powerful enough that other creatures can move through the area of effect and even physically interact with the images without revealing the illusion for what it is. Any creature hidden by the illusion that moves or takes an action ceases to be part of the illusion and appears as normal. If a creature protected by the illusion takes damage, however, any noise they make or injuries they suffer remain hidden by the spell.

A creature that uses its action to examine the image can discover the illusion with a successful Intelligence (Investigation) or Intelligence (Nature) check against your spell save DC. If a creature discerns the illusion, it can see through the image.

At Higher Levels. When you cast this spell with a spell slot of 6th level or higher, the spell lasts up to 8 hours, without requiring concentration on your part.

Section 15: Copyright Notice

Libram of Lost Arcana, vol. II © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.

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