Casting Time: 1 action
Components: V, S, M (small talisman)
With this spell you enchant a talisman or memento and link it to a creature you touch. Thereafter, regardless of the distance between you and the creature, the talisman changes color and appearance based on the creature’s health. If the creature suffers a serious illness or poisoning, for example, the talisman darkens in color and shows visible cracks. If the creature dies, the memento crumbles to ash. You do not know the specifics of the creature’s health or what threatens it, but you know whether it is in mortal jeopardy or deceased. You can maintain a number of enchanted talismans equal to your proficiency bonus at a time.
Material Component. The talisman to be enchanted must have a value of 100 gp or greater, but it can be fashioned of ceramic, leather, metal, or wood in any shape or form you desire. Clerics often use a holy symbol of their faith as the object.
Libram of Lost Arcana, vol. I © 2018 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.