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Shadowy Grasp

2nd-level transmutation

Level Sorcerer/Wizard 2

Casting Time: 1 Action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

You transform one of your arms into a shadowy, insubstantial wisp. As a bonus action, you can extend this shadow limb up to a length of 20 feet, including around corners or squeezing through gaps as small as 1 inch. This shadow limb is insubstantial and cannot be attacked or harmed. You can push the limb through solid objects, taking 5 force damage when you do so. If the spell ends while your limb is inside a solid object, you take 5 force damage and the limb is expelled before solidifying. You cannot, however, pass through a creature with your shadow limb.

The shadow limb can sense objects, textures, and temperatures of anything it touches as if it were your normal hand. It cannot, however, manipulate or affect anything it touches. It cannot, for example, trigger a physical trap, close a door, or grab a pouch. The shadow limb cannot deliver spells with a range of touch, and it cannot be used to make melee spell attacks.

The shadow limb is obvious in bright light but difficult to see in dim light. Wisdom (Perception) checks to see this limb suffer disadvantage in dim light.

Section 15: Copyright Notice

The Vitalic Sorcerer © 2019 Total Party Kill Games; Authors: Brian Berg, Mark A. Hart.