Casting Time 1 action
Range 30 feet
Components V, S
Duration 1 hour
You summon a swarm of bioluminescent insects that illuminate a 5-foot radius area with a dim yellow-green light. This light will not function if taken into an area of magical darkness.
The swarm is stationary when summoned, but you can command it to fly up to 20 feet per round in a direction of your choosing as a bonus action. The swarm may reveal the presence invisible objects or creatures within its area of effect by the displacement of the insects. However, attacks against the creature or object still have disadvantage. The swarm cannot attack, possesses 10 HP, and can only be damaged by fire or area attacks. The swarm is dispersed by a strong gust of wind or similar effect.
Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.