Atonement

5th-level abjuration (ritual)

Casting Time: 1 hour

Range: Touch

Saving Throw: None

Components: V, S, M, F, DF

Duration: Instant

This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you.

However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity in order to expunge the subject’s burden. Many casters first assign a subject of this sort a quest (see geas) or similar penance to determine whether the creature is truly contrite before casting the atonement spell on its behalf.

Atonement may be cast for one of several purposes, depending on the version selected.

  • Reverse Magical Alignment Change. If a creature has had its alignment magically changed, atonement returns its alignment to its original status at no cost in experience points.
  • Restore Class. A paladin who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell.
  • Restore Cleric or Druid Spell Powers. A cleric or druid who has lost the ability to cast spells by incurring the anger of his or her deity may regain that ability, by seeking atonement from another cleric of the same deity or another druid. If the transgression was intentional, the receiving cleric or druid must fail a Wisdom save or the spell fails. They must attempt this save and cannot choose to fail it.
  • Redemption or Temptation. You may cast this spell upon a creature of an opposing alignment in order to offer it a chance to change its alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to your alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment. This use of the spell does not work on outsiders or on any creature incapable of changing its alignment naturally. Though the spell description refers to evil acts, atonement can also be used on any creature that has performed acts against its alignment, whether those acts are evil, good, chaotic, or lawful.

Note: Normally, changing alignment is up to the player. This use of atonement simply offers a believable way for a character to change his or her alignment drastically, suddenly, and definitively.

The material component of this spell is burning incense.

Focus: In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault

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