2nd-level necromancy

Casting Time: 1

Range: 20 feet

Saving Throw: Wisdom

Components: V, S, M, DF

Duration: Concentration, up to 1 hour

The subject loses vitality and endurance. The subject suffers an enhancement penalty to Constitution of 1d4+1 points, subtracting the usual benefits normally gained by her wisdom modifier. Hit points lost by a temporary decrease in constitution are only temporarily lost. They return to normal when the spell’s duration ends.

The material component is a few hairs from a tired animal.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault

scroll to top