Fenrir’s Breath

2nd-level evocation

Casting Time: 1

Range: Self

Saving Throw: Constitution half

Components: V, S

Duration: Concentration, up to 10 minutes

This spell creates a knee-high mist of extreme cold around the caster, and spreads out to a 30 feet radius. The ground frosts over. The cold causes no damage to the caster, but it causes 2d6 points of cold damage to any creature entering the area or who starts its turn there. Creatures within the area of effect must succeed at a Constitution save every round or suffer full damage. A successful save halves the damage for that round.

Moderate winds (11+ mph) blow away the mist in 4 rounds, and strong winds (21+ mph) will do so in 1 round. The spell will not function underwater.

At Higher Levels. When you cast this spell using a spell slot higher than second level, the area of effect increases by 10 feet and the damage increase by 1d6 per spell-level (3d6 at 3rd level, 4d6 at 4th level, etc.)

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault

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