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Map Minion

2nd-level conjuration

Casting Time: 1

Range: 25 feet

Saving Throw: None

Components: V, S, M

Duration: See below

The spell summons an invisible elemental creature that travels away from the caster and draws a map of the area the caster directs it to explore.

The minion requires tools to inscribe the map. The map that it draws will be accurate and will cover a 1-mile area centered upon the caster. Drawing a map can take hours or days, depending on the difficulty of the terrain being mapped, and the elemental’s ability to properly and thoroughly explore.

Mapping an entire dungeon complex, for example, could take days, and the elemental may never return if it is somehow destroyed while exploring the dungeon.

Elementals summoned in this manner have no special immunities aside from immunity to thunder and lightning damage. The elemental has 3d8 hit dice, AC 12, a fly speed of 90 feet, and a Bash attack for 1d6 bludgeoning damage, but will only fight to defend themselves. If the caster moves after casting the spell, the elemental can flawlessly track their current location to return and deliver the map. Once a map is delivered, the elemental returns to its home plane.

The material components of this spell are drawing tools such as quills, ink, and parchment, which the elemental carries with it while mapping. If the elemental is destroyed or is otherwise unable to return to the caster, they are destroyed.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault