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Teeth of Ice, Claws of Fire

3rd-level evocation

Classes Wizard
Casting Time: 1 Action
Range: touch
Duration: 1 round/level
Saving Throw: Wisdom negates; Spell Resistance: Yes
Components: V, S, F (scented bee’s wax applied to the familiar’s claws, teeth, or skin)

When you cast this spell on a familiar, it allows the creature’s natural attack(s) to do sonic, electric, acid, fire, or cold damage (you determine which at the time of the casting). The familiar inflicts its normal damage plus 1d4 bonus damage of the selected energy type. For example, a cat familiar inflicts 1 point of damage on a successful attack. With this spell, the cat familiar can inflict 1 point of damage plus 1d4 points of acid damage (note that acid is just an example, as any of the listed energy types could have been selected). Familiars that do not have natural attacks instead generate small rings of energy that they can emit towards enemies (treat this as a ranged touch attack with a maximum range of 20 feet). In addition to being granted the ability to deal the bonus selected energy damage with its natural attacks, familiars under the influence of this spell are also treated as if protected by a resist energy (selected energy) spell of the same caster level.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.